Anime Review - Patlabor Movie 3: W XIII (Wasted
Thirteen)
Diminishing Returns
For some, the idea of a realistic giant robot
story is too much to get one's head around -- how could it be anything other than
cheesy? But those who can accept such an idea have always had a friend
in the Patlabor series, which convincingly posits a future wherein giant
human-driven machines ("labors") are used for all types of industrial
work, and the threat of these machines' misuse for crime has spawned a police
squad of patrol labors ("patlabors"). Perhaps the best anime series
no one has ever heard of (good luck finding any mention of it on the Anime
Turnpike), Patlabor in all its incarnations (manga, video and TV series,
and two movies) has encompassed a variety of moods, from Hill Street Blues
hijinks to sober examinations of technology's effects on humankind. American
audiences are probably most familiar with the first two Patlabor movies,
which although well-done, were infused with director Mamoru Oshii's po-faced commentary
on modern society's alienation, sprinklings of religious allegory, and enough
random shots of birds to make John Woo proud.
So now Patlabor 3 is among us, nearly a decade after the last chapter in
the saga. Whether you enjoy this or find it to be, well, cheesy, depends
on your answer to one question: How do you feel about a realistic giant robot
story, with a sea monster?
A basic grounding in the Patlabor universe is all but required, as the
major characters from the series make only token appearances (chronologically,
the movie appears to take place sometime before the first and second movies).
The focus is on two new characters, veteran police detective Kusumi and his young
partner Hata. Labors around Tokyo Bay have been viciously attacked, and lives
have been lost in the process. In their investigation, the detectives gradually
discover that the crimes are the work of a monster that may have been genetically
created by a shady experimental lab working for the military, and Hata begins
to suspect that his current girlfriend, a researcher at the same lab, may be involved.
Taken on its own, Patlabor 3 is a decent piece of entertainment. As with
the other two Patlabor movies, actual labor combat is reserved for the
final act, although in this case, it turns out to be rather anticlimactic. The
highlight of the film is the beast's first appearance: part snake, part dragon,
and with praying mantis antennae, the creature is a fearsome opponent, and any
snide comparisons to Godzilla are swept aside with the ferociousness of its attacks.
Director Fumihiko Takayama, best known for Gundam 0080: War in the Pocket
and Bubblegum Crisis: Double
Vision, brings a sure hand to the character work, and a lightness of touch
that often eluded Oshii. And while the animation is not as fluid as in the previous
Patlabor movies, it lives up to their standards of realism and detail.
Old standby Kenji Kawai is also back to deliver a trademark brooding, tense soundtrack.
Where Patlabor 3 falls down in comparison to its predecessors is in the
story. The movie has two major twists, both of which the audience can see coming
from a mile away, and it is clear that the creators are now regurgitating past
storylines: both the Patlabor TV and video series had their "genetically-mutated
sea monster" episodes, and the "romance between cop and criminal"
subplot has also been done to death, most recently in Patlabor 2. Even
the resolution to the central mystery, neat and satisfying as it is, is a rehash
of the first Patlabor movie's major plot twist. Finally, there is very
little reason to care about the events in the film; one can poke fun at
Oshii's portentousness, but his films had weight and tension. While there is nothing
wrong with setting a side story in the Patlabor universe, it's tough to
get too worked up over a film that, in the end, is really just about giant robots
fighting a sea monster.
Having said all that, this film is professionally made, and despite its lack of
surprises the story is engrossing enough, but I suspect Patlabor 3 will
lack the staying power of its predecessors. This is especially evident if you
can track down the rare "Mini-Pato" companion DVD, in which super-deformed
versions of the series characters hilariously explain various aspects of the Patlabor
universe -- witty, tech-headed, and a lot of fun, these pseudo-documentaries underline
what's missing from the film itself. Unless a greater sense of originality can
be genetically injected into the creators' minds, the Patlabor series is
in danger of becoming its own carbon copy, and that would be a shame for a series
that has always engaged the concept of giant robots in an engaging, quirky way.